Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The greatest warriors of the sidhe are far from gone. When you hear their death chant, echoing through the trees, know that their silver blades are also near.
Special Notes: The terror skill of this unit scare ennemy units next to it so they deal less damage in combat, though this only applies to units of lower or equal level. This unit regenerates in forest, which allows it to heal, through not as much as stationed in a village.
Advances from: | Sidhe Ancestor |
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Advances to: | |
Cost: | 74 |
HP: | 36 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Sidhe Spirit Forefather |
Abilities: | terror, sylvan spark |
ancient blade arcane | 6 - 6 melee | ||
requiem cold | 7 - 3 ranged |
Resistances: | |
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blade | 40% |
pierce | 40% |
impact | 40% |
fire | 0% |
cold | 20% |
arcane | -50% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 1 | 50% |
Cave Wall | 100 | 100% |
Chasm | 1 | 50% |
Deep Water | 2 | 50% |
Forest | 1 | 60% |
Grassland | 1 | 50% |
Hills | 1 | 50% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 50% |
Snow | 1 | 50% |
Swamp | 1 | 50% |
Village | 1 | 50% |